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Guangzhou EPARK Electronic Technology Co., Ltd.
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Home > products > 9D VR Simulator > 42 Inch Display Virtual Reality Game Machine VR Bicycle Racing Game Simulator

42 Inch Display Virtual Reality Game Machine VR Bicycle Racing Game Simulator

Product Details

Place of Origin: Guangzhou , China

Brand Name: EPARK

Certification: CE Certificate

Model Number: EP-VR048

Payment & Shipping Terms

Minimum Order Quantity: 1

Price: Negotiated

Packaging Details: Bubble pack+well paper+stretch films+Strong wood frame

Delivery Time: 7 - 10 days

Payment Terms: L/C, T/T, Western Union, MoneyGram , Escrows , Cash

Supply Ability: 100 Sets Per Month

Get Best Price
Highlight:

42 Inch Virtual Reality Game Machine

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Bicycle Racing Virtual Reality Game Machine

Product Name:
VR Bicycle
Product Size:
L165*W80*H264CM
Game:
4 Pcs
Motherboard:
B250
Graphics Card:
1050ti 4G
Power:
700W
Memory:
4G
Display Size:
42 Inch
Product Name:
VR Bicycle
Product Size:
L165*W80*H264CM
Game:
4 Pcs
Motherboard:
B250
Graphics Card:
1050ti 4G
Power:
700W
Memory:
4G
Display Size:
42 Inch
42 Inch Display Virtual Reality Game Machine VR Bicycle Racing Game Simulator

VR Bicycle Virtual Reality Game Machine VR Racing Game Simulator

 

Specifiation:

 

Product Name VR Bicycle

Product Size

L165*W80*H264CM

Motherboard

B250

Graphics card

1050ti 4G

Power

700W

Item

9d VR Airship spaceship

Basic algorithm

non-contact multilateral infrared matrix capture technology

Memory

4G

 

VR Features:

 

1. Multisensibility: In addition to the visual perception possessed by ordinary computers, there are auditory perception, tactile perception, motion perception, and even taste, smell, perception, etc. The ideal virtual reality should have all human perception capabilities.
2. Presence: Refers to the real degree to which the user feels as the protagonist to exist in the simulated environment. The ideal simulation environment should be such that it is difficult for users to tell what is real from what is fake.
3 Interactivity: Refers to the user's operability of objects in the simulated environment and the natural degree of feedback from the environment.
4 Autonomy: refers to the degree to which objects in the virtual environment act according to the laws of physical motion in the real world.

 

How to play:

 

1.The cadence sensor monitors the pedal rotation. All you need to do is attach the sensor to one of the pedals on your bike.

2.After connecting HOLOFIT to the sensor over Bluetooth, as soon as you start riding, your workout data is transferred into HOLOFIT.

 

Picture:
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